What makes halo so good




















The maps look even more impressive in high resolution on a 4K inch screen than previous Halo missions, but their layout is similar. Unfortunately, the short-lived experience is unnecessarily challenging. The graphics have improved, though. Plus, you can scan a QR code to compare your score with others on Halo Waypoint once you finish your game. Halo: Combat Evolved The original game defined an entire generation of players, and for very good reason.

Halo 2 Bungie could have made a cookie-cutter sequel to Halo: Combat Evolved and fans likely would have been satisfied. Read our full Halo: Reach review 4. Halo Wars The first Halo began its life as a real-time strategy game before it was shaped into the first-person shooter we know and love, and in , Ensemble Studios used this iteration as the inspiration for Halo Wars.

Halo 4 Industries had the impossible job of developing a new Halo game after original studio Bungie had called it quits. Read our full Halo 4 review 7. Halo 5: Guardians Halo 4 seemed to have placed the series on the right track, with a clear enemy to battle and a conflict brewing within Master Chief.

Read our full Halo 5: Guardians review 9. Halo Wars 2 Who knew the Spirit of Fire would still be important so many decades after its first mission? Read our full Halo Wars 2 review Read our full Halo: Spartan Assault review How to level up fast in Call of Duty: Vanguard.

Call of Duty: Vanguard review: Innovating in the wrong direction. Get your game on with the best controllers for Android smartphones. With Tesla bleeding money, Elon Musk initiates hardcore spending review.

Best Black Friday projector deals Deals to shop today. Best Black Friday soundbar deals Deals to shop today. Best Black Friday laptop deals Cheapest prices today. You play as normal humans in ODST and much less lucky, slightly less powerful supersoldiers in Reach. And you get a new experience, one that I don't see nearly as often in triple-A games as I'd like: You learn what it's like to lose.

Both campaigns have you, as a player, constantly on the back foot. You find yourself regularly overpowered, cornered, trying to cut through massive numbers of enemies. Both campaigns have siege moments, protracted defense sections that end not with you winning but you retreating, usually setting off bombs to destroy whatever was behind you, a scorched-earth defense that buys time but not much else. These Halo games offer the experience of being a hero, fighting impossible odds, winning battles, and even saving lives.

They also offer a distinct flavor of experience, one that communicates desperation, the experience of being overwhelmed, the experience of fighting battles against opponents you know you can't beat. Master Chief never runs away from a fight, but in these games, you do. You have to. This isn't the sort of experience you get much in new single-player games. These games seem to have less friction than ever before, and victory comes relentlessly and constantly, a heavy stream of positive reinforcement that emphasizes and amplifies every success of the player.

The ride can be fun, sure, but there's a thrill in occupying a more complex, more fragile role. There's something engaging about being able to role-play as a character willing to take risks, to make sacrifices, to possibly die, fighting the unlikely battles so the big heroes can someday win the war.

Side story time. They drop from orbit in metal pods to wherever they need to be and, you know, fight the aliens. Remember when we mentioned how Regret went into slipspace while inside the city and how bad that was? Well, this game basically shows you that. Anyway, you go through various missions trying to save the city, playing as each member of the squad, but nothing really of consequence happens until the end. Master Chief crash lands on Africa. And when we say he crash lands, we mean he.

We stick to the video games. The plan is basically: Shoot them with all their ships. Then, suddenly, the Flood! A Covenant ship just kind of shows up and crashes into Earth. Plus, Chief would really like Cortana back, too, and fights his way to the ship, with the help of Elites, to find a message she left for him there.

Humans and Elite ships arrive in space above The Ark, plus Guilty Spark is back because … why not we guess. This thing is really, really far away from Earth. Like, outside our galaxy far, for safety. Truth is on his way to try and fire all the Halos at once, the Elites start a space war with the Covenant fleet, the Flood arrive on High Charity to start infecting The Ark, and Chief, Johnson, and Arbiter go down there to try and stop Truth.

Keyes tries to rescue him, but ends up getting herself shot before she can save or kill Johnson. Truth actually manages to do it and use Johnson to start up every Halo in the galaxy. Gravemind is really pissed and teams up with Chief and Arbiter to help them stop Truth, which they do. Arbiter kills Truth and The Ark is turned off.

They make it out of there, finally rescuing Cortana in the process, but also learn that the original Halo, the one they blew up in the first game, was actually brought to The Ark to be repaired.

Guilty Spark is totally stoked about that since he had no purpose other than taking care of that ring. Chief kills the annoying eyeball bot, says bye to Johnson, and activates the ring.

Arbiter heads up to the front of the ship while Chief puts Cortana in a terminal thing in the back. They take off as The Ark starts blowing up, heading for the portal before it collapses. Only the front part of the ship actually made it through the portal before it closed, leaving Chief, who we guess just wanted to ride in the back, stranded in half a ship.

With nothing else to do, and being so far away from Earth that rescue would take a really, really long time, Chief settles down for a nice, relaxing rest in cryosleep. If Chief was talking to Microsoft when he said those last lines before freezing himself, then they needed him right away. As soon as Bungie was done with the series, Microsoft had Industries, named after the evil robot who killed Johnson if you recall, spin up a sequel. Being the first non-Bungie game, and having basically everything resolved by the end of Halo 3 , Halo 4 is a bit of a wild ride from a story perspective.

We pick back up with Chief, who is in actuality woken back up by Cortana because their ship, or half a ship, is being invaded by remnants of the surviving Covenant. Chief gets his bearings again, killing some familiar aliens to get warmed up, as the ship is pulled down inside of Requiem. Prometheans were basically soldiers of the Forerunners from way back in the day and were based on Requiem.

While checking out the new place, Cortana starts acting kind of weird. Rampancy, basically, is a thing that happens to every A.

Not a good combo. Halsey remember her? In a not at all contrived twist of fate, the UNSC Infinity, a ship that was following the distress signal Cortana put out at the end of Halo 3 , arrives at Requiem. She directs Chief to destroy some technology she thinks are radio jammers.

Chief does what he does best, but Cortana was super wrong about what she thought she was having Chief disable. Instead of jammers, they were actually holding a dude called the Didact prisoner. The Mantle of Responsibility is kind of complicated, but whatever race has it is generally supposed to look after all life in the galaxy.

So, after all that, the Infinity still ends up crash landing on Requiem, and the Didact just kind of takes control of the Covenant and his Prometheans. Chief and Cortana want to kill the Didact, but Rio orders them to turn off the gravity so they can fly away like cowards.

On the way, though, the Librarian, wife of the Didact, starts talking to him. Or maybe talking at him is the better way of describing it, because she drives an entire dump truck of exposition into the game. Long story short, the Forerunners were losing to the Flood way in the past. The Didact discovered that he could use a thing called a Composer to turn living creatures into Prometheans that were immune to the Flood, and started using it on ancient humans against their will to make an army.

She then casts a magic spell on the Chief — not really, but it might as well have been — that makes him immune to the Composer. We warned you about all these proper nouns, remember? Moving on, Chief breaks the gravity device and Rio wants to escape back to Earth. He picks it up and tests it out on a nearby station filled with people, turning them all into Prometheans.

Chief manages to beat the Didact, not killing him but knocking him into some portal thing, but the Composer is already activated. Somehow, despite punching the nuke, Cortana is able to shield Chief from the explosion by sacrificing herself. Halo 4 had an … interesting way of extending the story over time through a mode called Spartan Ops. Your team finds an artifact that you need Halsey to figure out. She starts getting emails from someone who turns out to be the leader of the new Covenant, who also kidnaps another scientist to try and work on a different artifact that they think is holding the Librarian.

She wants to make a deal with the Covenant since she wants to free the Librarian too, and lets the Covenant come and capture her.



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